
| ID | TITLE | TIME | S-TYPE | DESCRIPTION | CATEGORY |
|
1 |
Back'n forth (S to R-C-L to S) |
:05 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
2 |
Fastlight (C to S) |
:04 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
3 |
Fast reverse (surround) |
:04 |
Stationary |
Motion pass-by "Swash" fx type |
FX Swishes |
|
4 |
Humm low long (moving) |
:17 |
Motion |
Motion pass-by "Swash" fx type |
FX Swishes |
|
5 |
Pass by 1 (R-C-L to S) |
:09 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
6 |
Pass by 2 (R-C-L to S) |
:06 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
7 |
Pass by 3 (long S-R-L-C to S) |
:07 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
8 |
Pass by 4 (long around you) |
:08 |
Motion |
Motion pass-by "Swash" fx type |
FX Swishes |
|
9 |
Pass by 5 (R-C-L-S to R) |
:06 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
10 |
Pitched (R-C-L to S fast) |
:03 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
11 |
Reverse 1 (S to C) |
:04 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
12 |
Reverse 2 (C to S) |
:06 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
13 |
Reverse 3 (S-RCL-S fast) |
:05 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
14 |
Reverse 4 (R-C-L to S) |
:06 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
15 |
Reverse hard (fast S to C) |
:06 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
16 |
Roll cymbal (C to S) |
:06 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
17 |
Roll cymbal 2 (fast S to C) |
:05 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
18 |
Swam 1 (L-R-S, R-L-S, C-S) |
:26 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
19 |
Swam 2 (L-R-S, R-L-S, C-S) |
:26 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
20 |
Swam 3 (L-R-S, R-L-S, C-S) |
:33 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
21 |
Swam 4 (L-R-S, R-L-S, C-S) |
:30 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
22 |
Swam C (L-C-S, R-C-S, C-S fast) |
:13 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
23 |
Swish 1 (fast LR-S, RL-S, C-S) |
:19 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
24 |
Swish 2 (fast R-S, RL-S, C-S) |
:19 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
25 |
Swish 3 (fast LR-S, RL-S, C-S) |
:18 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
26 |
Swish 4 (fast R-S, RL-S, C-S) |
:15 |
Panned |
Motion pass-by "Swash" fx type |
FX Swishes |
|
27 |
Alien brain analyze (fast random motion) |
:19 |
Motion |
Technologic future motion sound type |
Fx Motion |
|
28 |
Alien breathing (back'n forth) |
:39 |
Motion |
Technologic future motion sound type |
Fx Motion |
|
29 |
Alien city (moving around) |
:54 |
Motion |
Technologic future motion sound type |
Fx Motion |
|
30 |
Alien engine (moving around) |
:35 |
Motion |
Technologic future motion sound type |
Fx Motion |
|
31 |
Alien impact (C spread to S) |
:06 |
Panned |
Technologic future motion sound type |
Fx Motion |
|
32 |
Alien scan (instant L-R-S) |
:08 |
Motion |
Technologic future motion sound type |
Fx Motion |
|
33 |
Alien shot (pass by R to S) |
:08 |
Panned |
Technologic future motion sound type |
Fx Motion |
|
34 |
Aliens motion (moving around) |
:32 |
Motion |
Technologic future motion sound type |
Fx Motion |
|
35 |
Atomic missile (pass front to rear, backbang) |
:54 |
Motion |
Technologic future motion sound type |
Fx Motion |
|
36 |
Hi plane (C spread to S) |
:28 |
Panned |
Technologic future motion sound type |
Fx Motion |
|
37 |
Laser shot (C-S, S-C) |
:04 |
Panned |
Technologic future motion sound type |
Fx Motion |
|
38 |
Slowdone (R-L to S) |
:28 |
Panned |
Technologic future motion sound type |
Fx Motion |
|
39 |
Low swash (C to S fast, S to C) |
:04 |
Panned |
Technologic future motion sound type |
Fx Motion |
|
40 |
Gun |
:11 |
Natural Ambience |
Impact gunshot hit in natural surround environment |
Impacts |
|
41 |
Shot 1 |
:08 |
Natural Ambience |
Impact gunshot hit in natural surround environment |
Impacts |
|
42 |
Shot 2 |
:06 |
Natural Ambience |
Impact gunshot hit in natural surround environment |
Impacts |
|
43 |
Shot 3 |
:06 |
Natural Ambience |
Impact gunshot hit in natural surround environment |
Impacts |
|
44 |
Shot 4 |
:05 |
Natural Ambience |
Impact gunshot hit in natural surround environment |
Impacts |
|
45 |
Shot 5 |
:05 |
Natural Ambience |
Impact gunshot hit in natural surround environment |
Impacts |
|
46 |
Gun (C-S, L-S, R-S) |
:09 |
Panned |
Impact gunshot sound type panned to its surround environment destination |
Impacts |
|
47 |
Shot 1 (C-S, L-S, R-S) |
:07 |
Panned |
Impact gunshot sound type panned to its surround environment destination |
Impacts |
|
48 |
Shot 2 (C-S, L-S, R-S) |
:06 |
Panned |
Impact gunshot sound type panned to its surround environment destination |
Impacts |
|
49 |
Shot 3 (C-S, L-S, R-S) |
:05 |
Panned |
Impact gunshot sound type panned to its surround environment destination |
Impacts |
| ID | TITLE | TIME | S-TYPE | DESCRIPTION | CATEGORY |
|
50 |
Shot 4 (C-S, L-S, R-S) |
:06 |
Panned |
Impact gunshot sound type panned to its surround environment destination |
Impacts |
|
51 |
Bottle Corcker (C-S Fast) |
:05 |
Panned |
Technology future machinery motion sound type |
Fx Machinery |
|
52 |
Brake Engine (Pass by R to S) |
:07 |
Panned |
Technology future machinery motion sound type |
Fx Machinery |
|
53 |
Cutter (Circle around) |
:11 |
Motion |
Technology future machinery motion sound type |
Fx Machinery |
|
54 |
Hard Press (Pass L to S) |
:07 |
Panned |
Technology future machinery motion sound type |
Fx Machinery |
|
55 |
Light Press (fix S) |
:05 |
Stationary |
Technology future machinery motion sound type |
Fx Machinery |
|
56 |
Litegear (C-S Fast) |
:05 |
Panned |
Technology future machinery motion sound type |
Fx Machinery |
|
57 |
Low Engine (back and forth) |
:13 |
Motion |
Technology future machinery motion sound type |
Fx Machinery |
|
58 |
Machine (S to C and Back) |
:04 |
Panned |
Technology future machinery motion sound type |
Fx Machinery |
|
59 |
Pneumatic short (fix S) |
:06 |
Stationary |
Technology future machinery motion sound type |
Fx Machinery |
|
60 |
Short Brake (fix S ambient LR) |
:04 |
Stationary |
Technology future machinery motion sound type |
Fx Machinery |
|
61 |
Small Press (fix S, ambient LR)"" |
:05 |
Stationary |
Technology future machinery motion sound type |
Fx Machinery |
|
62 |
Spry (moving around) |
:06 |
Motion |
Technology future machinery motion sound type |
Fx Machinery |
|
63 |
Anvil 1 |
:03 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
64 |
Coins 1 |
:06 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
65 |
Coins get and throw |
:23 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
66 |
Coins getting |
:10 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
67 |
Coins multi |
:08 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
68 |
Coins rolling 1 |
:05 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
69 |
Coins rolling 2 |
:05 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
70 |
Coins rolling 3 |
:06 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
71 |
Coins rubbing |
:17 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
72 |
Metal 1 flam |
:06 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
73 |
Metal 1 hard |
:07 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
74 |
Metal 1 med |
:06 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
75 |
Metal 1 multi |
:08 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
76 |
Metal 1 multi 2 |
:04 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
77 |
Metal 1 rubbing |
:18 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
78 |
Metal 1 rubbing 2 |
:10 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
79 |
Metal 2 |
:11 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
80 |
Metal 3 hard |
:06 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
81 |
Rattle 1 |
:04 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
82 |
Rattle 2 |
:04 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
83 |
Rattle 3 |
:04 |
Natural Ambience |
Metal impact sound type miked in a close surround reflective environment |
Metals |
|
84 |
Hammering 1 back and forth |
:19 |
Motion |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
85 |
Rattle C-S and back |
:30 |
Panned |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
86 |
Metal hit one by one (C-S) |
:24 |
Panned |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
87 |
Metal hit (fix S and C) |
:09 |
Stationary |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
88 |
Steel rubbing (R-S and back) |
:04 |
Panned |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
89 |
Steel rubbing 2 (R-S and back) |
:06 |
Panned |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
90 |
Steel shotrub (C-S and back) |
:04 |
Panned |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
91 |
Multi rattle |
:15 |
Multi |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
92 |
Multi rattle 2 |
:19 |
Multi |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
93 |
Multi metal hitting"" |
:30 |
Multi |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
94 |
Multi metal hitting 2 |
:42 |
Multi |
Metal impact sound type panned from direct miking, balanced with its close surround reflective surface |
Metals |
|
95 |
Charge (acceleration S-L-C-R) |
:09 |
Motion |
Energy and electrical shock fx sound type |
Fx Motion |
|
96 |
Discharging (instant random) |
:08 |
Motion |
Energy and electrical shock fx sound type |
Fx Motion |
|
97 |
Electric shaver (shaving) |
:11 |
Motion |
Energy and electrical shock fx sound type |
Fx Motion |
|
98 |
High voltage (back and forth) |
:12 |
Motion |
Energy and electrical shock fx sound type |
Fx Motion |
|
99 |
Transformer (fix S ambifront) |
:15 |
Stationary |
Energy and electrical shock fx sound type |
Fx Motion |
| ID | TITLE | TIME | S-TYPE | DESCRIPTION | CATEGORY |